Theory and Concepts

This section provides a detailed walkthrough of the mathematics behind AquaMVS’s refractive multi-view stereo reconstruction pipeline. It covers the complete path from camera pixels to 3D surface meshes, with emphasis on the refractive ray model that distinguishes underwater reconstruction from standard multi-view stereo.

The pipeline consists of three main stages:

  1. Refractive Geometry: Ray casting through a flat air-water interface using Snell’s law to model refraction effects.

  2. Dense Stereo: Computing depth maps via plane sweep stereo or dense feature matching, accounting for refractive ray geometry.

  3. Fusion and Surface Reconstruction: Merging multi-view depth maps into a unified point cloud and extracting surface meshes.